INSTRUCTIONS TO TWICE THE FUN!!!
INSTRUCTIONS TO TWICE THE FUN!!!
TWICE THE FUN®
OBJECT OF THE GAME: To get rid of all your cards and leave your opponents with as many points as possible.
AGES: 7 to Adult
PLAYERS: 2 to 10
DESCRIPTION OF PLAYING CARDS:
18 Red Cards 1 to 9
18 Blue Cards 1 to 9
18 Green Cards 1 to 9
18 Gold Cards 1 to 9
4 “Double Trouble” Cards:
This penalty card allows you to give 2 cards from your hand to any other player at the table.
4 “Lose Your Turn” Cards:
This penalty card allows you to cause any other player to lose his next turn.
8 “Draw 3” Cards:
This penalty card allows you to force any other player to draw 3 cards from the Draw Pile.
8 “Draw 1” Cards:
This penalty card allows you to force any other player to draw 1 card from the Draw Pile.
5 “Boomerang” Reverse Penalty Cards:
The card that reverses the penalty!! The WILD card that may be played by a player to reverse the PENALTY Card instructions on the player that just initially laid down the card.
For Example: A player lays down a “Draw 3” card on the player of his choice. The penalized player may then respond by immediately playing a Boomerang Card to reverse the penalty back to the original player, who must then pick 3 cards from the Draw Pile.
5 “Ricochet” Cards:
The card that ricochets a penalty card from one player to another. This wild card may be played by a player to bounce a penalty card instructions to any player named.
For Example: A player lays down a Lose Your Turn card on the play- er of his choice. The penalized player may then respond by immediately playing a Ricochet card to Bounce the penalty to any player of his choosing, who Loses Their Turn as instructed.
2 Double Exchange Card
The whirlwind frenzied results of this card allows a player to exchange his entire hand with any other player at the table. The penalized player who unwillingly participates in the first exchange may then exchange his entire hand with any other player except the player who first initially laid down the Double Exchange Card. This completes the Double Exchange.
SUMMARY OF PLAY: All cards are divided into four color groups. Each player in turn attempts to play one card from their hand by either matching number, color, or by playing a Wild Card on the top of the Discard Pile.
TO BEGIN: Select a dealer by a fair method. After shuffling, deal 9 cards evenly to all players. The remaining cards are placed face down to form the Draw Pile. Turn over the top card to form the Discard Pile. If a Penalty Card is the first card turned up, the player to the left of the dealer follows the Penalty Card instructions (Draw 3 Cards, Draw 1 Card, Lose A Turn, or Double Trouble.) If a Boomerang, Ricochet, or Double Exchange Card is the first card turned over, put it back into the deck and choose the next card to begin the Discard Pile.
TO PLAY: Play begins with the player on the left of the dealer and continues player to player in a clockwise direction by playing a matching number, color, or by playing a Wild Card on top of the Discard Pile. Example: If the card on the Discard Pile is a Blue 5, the player must throw down a Blue card or any other color 5 card. Or the player can throw a Wild Card. If the player doesn’t have any card which can be discarded, the player must pick a card from the Draw Pile. If the player can play the card drawn, do so. Otherwise, play moves to the next person. Once a player has no cards left, the hand is over. Points are scored (see scoring section) and you deal again. If no one is out of cards by the time the Draw Pile is depleted, reshuffle and continue play. Special Notes: If the last card played in a player’s hand is a Draw 3 or Draw 1 Card, the player still chooses the player to be penalized and that player must still draw the 3 Cards or 1 Card. These cards are then counted when points are totaled.
Boomerang, Ricochet, and Double Exchange can be played at any time during a player’s turn. Penalty Cards, Double Trouble, Lose a Turn, Draw 3, and Draw 1, can only be played when the color of the Penalty Cards matches the color of the card in the discard pile. The player playing the Penalty or Wild Card may choose any player at the table to follow the Card’s instructions. A Boomerang Card may be played by the penalized player to reverse the Penalty Card’s instructions on the player that initially laid down the card! A Ricochet card may be played by the penalized player to bounce the penalty card’s instructions to any player of his choosing. (Hint: A player may play a Boomerang or Ricochet Wild Card as a discard, however, it is best to hold it as protection against the Penalty Cards: Draw 3, Draw 1, Lose A Turn, or Double Trouble.)The Double Exchange Card is the Ultimate Wild Card! This allows the player who first discards to exchange his entire hand with any other player. The double exchange occurs when that player, obligated to participate in the exchange, then chooses one other player (other than the player who discarded the Double Exchange), to Exchange his entire hand with another player to complete a double exchange. The Boomerang or Ricochet Wild Card cannot be used against a Double Exchange Card. (This is the only time a Boomerang or Ricochet Wild Card cannot be used.) The Double Exchange Card may be used only as a discard when ending the game.
PLAYING PENALTY OR WILD CARDS: The Wild Cards,
Special Notes: When a Penalty Card is played, the next player must match the color of the Penalty Card unless the player plays a Wild Card. The Boomerang, Ricochet, and Double Exchange are Wild allowing the player that discards to call the next color to be played.
*Also note, when a player plays a Penalty Card on an opposing player and the opposing player plays a Boomerang or Ricochet Card, the first player may throw another Boomerang or Ricochet Card to continue reversing the penalty. You can continue “reversing” the penalty to each other.
SCORING: When a player is out of cards, the other players receive penalty points for any cards left in their hand as follows:
All Number Cards 0 to 9 1 point
Draw 3 Card 5 points
Draw 1 Card 5 points
Lose Your Turn Card 5 points
Double Trouble Card 10 points
Boomerang Card 25 points
Ricochet Card 25 points
Double Exchange Card 50 points
After several hands of play, the game ends when a player reaches 100 points (or higher for a longer game). The player with the lowest score wins!!!
© 2000 Mark Rice